Ask Well: Help for the Deskbound

One of the problems with office work is that many of us are using chairs that don’t fit our bodies very well or give adequate support to the back, said Jack Dennerlein, a professor at Northeastern’s Bouvé College of Health Sciences in Boston who specializes in ergonomics and safety. If you are experiencing back pain, you may be able to adjust your chair to increase its lumbar support. A good office chair will have an adjustable seat pan that you can slide back and forth as well as adjustable back and height features. First, sit in the chair so the lumbar region of your back, your lower back, is resting on the back support. At the same time, your feet should be resting comfortably on the ground and the back of your knees should be about three-finger widths from the edge of the chair, said Dr. Dennerlein.

Some high-end chair brands have adjustable seat pans, including the Steelcase Leap chair, which retails for between $800 and $900 and offers an adjustable seat and plenty of lumbar support.

The Steelcase Criterion chair sells anywhere from $350 to $850 online, depending on the model, and boasts seven different adjustments “to offer support through the full range of dynamic seating postures.”

The HumanScale Freedom chair is the winner of several design awards and also has an adjustable seat pan as well as “weight-sensitive recline, synchronously adjustable armrests, and dynamically positioned headrest.” ($400 to $1,400)

The Herman Miller Aeron chair is also popular because it comes in small, medium and large sizes and claims a PostureFit design that “supports the way your pelvis tilts naturally forward, so that your spine stays aligned and you avoid back pain.” ($680 to $850)

If all that sounds really wonderful and really too expensive, there may be a simpler solution to ease your back pain at work. Invest $15 to $30 in a lumbar chair pillow to make sure your back is getting the support it needs even when you are not sitting in a $900 chair.

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DealBook: Goldman Sachs Earnings Soar

9:46 a.m. | Updated

Goldman Sachs on Wednesday reported a fourth-quarter profit of $2.89 billion, or $5.60 a share, a significant jump from the period a year earlier.

The per-share figure is after the company paid preferred dividends, and comes in well ahead of analysts’ expectations of $3.78 a share, according to Thomson Reuters.

Analysts had been anticipating a fairly decent quarter for Goldman, and its results were buoyed by strong trading and investment banking results and lower compensation costs. In the fourth quarter of 2011, the bank earned $1.01 billion, or $1.84 a share.

The bank’s most recent results reflect a continued focus on cutting expenses as well as a number of investing gains, including $485 million from debt and security loans, the company said.

“While economic conditions remained challenging for much of last year, the strengths of our business model and client franchise, coupled with our focus on disciplined management, delivered solid performance for our shareholders,” Goldman’s chairman and chief executive, Lloyd C. Blankfein, said in a news release.

The results had an immediate effect on the firm’s stock, sending it up 2.7 percent in early morning trading.

Over all, the firm produced $9.24 billion in revenue in the quarter ended Dec. 31, up 53 percent from the same quarter in 2011. That also beat analysts’ estimates of quarterly revenue of $7.91 billion.

Goldman also revealed how much it had set aside for compensation, paying out $12.9 billion in 2012, an average of $399,506 to each of its 32,400 employees. This represented 37.9 percent of Goldman’s revenue for the year.

Over the last year, Goldman has reduced its payroll by 900 people. In 2011, the bank set aside $12.22 billion, or 42.4 percent, of its 2011 net revenue to pay compensation and benefits for its employees.

Goldman partners, a small group of top managers at the firm, will learn their 2012 compensation packages on Wednesday. The vast majority of employees, however, will be told what their bonuses will be on Thursday in what is known at Goldman as compensation communication day. These bonuses are on top of annual salaries, which can range from roughly $100,000 to $2 million for executives like Mr. Blankfein.

Bonuses on Wall Street — both the size of them and how they are paid — always draw scrutiny. Goldman Sachs decided this week not to delay the payment of bonuses to its staff members in Britain, a move that would have helped investment bankers and other highly paid employees benefit from a lower income tax rate.

Goldman Sachs was already drawing attention in the United States after it distributed $65 million in stock to 10 senior executives in December instead of January, when the firm typically makes such awards. That move helped the executives avoid the higher tax rates that will now be imposed on income of $450,000 or more.

The firm’s annual return on equity was 10.7 percent, up from 2011, when it was 5.8 percent. While this is far below its performance in boom years like 2006, when its return on equity was 41.5 percent, it is an achievement that it has broken above 10 percent.

Banks continue to fight difficult economic conditions at home and abroad, and Goldman’s results are still well below what it was producing before the financial crisis. Those outsize profits, however, were fueled by borrowing on credit and selling mortgage-linked products, and they have dwindled. New regulations aimed at reining in risk-taking have also reduced the profitability of certain businesses.

Revenue from investment banking came in at $1.41 billion, up 64 percent from the year-ago period.

Net revenue in Goldman’s powerful division that trades bonds, currencies and commodities was $2.04 billion, up 50 percent from levels in the quarter a year earlier. The firm said those results reflected an increase in mortgage revenues, which were “significantly higher” when compared with 2011.

The firm’s investing and lending division also had a stronger-than-expected quarter, posting revenue of $1.97 billion, up 126 percent from year-ago levels. The firm said this unit benefited from an increase in equity prices in Asia and Europe and a number of one-time gains. For instance, it logged a gain of $334 million from its investment in the Industrial and Commercial Bank of China, a strategic investment the firm made in 2006. It also had gains from the debt securities and loans it holds.

Goldman is one of a number of banks releasing earnings this week. JPMorgan Chase also Wednesday weighed in with its results, reporting a strong profit of $5.7 billion for the fourth quarter, up 53 percent from the previous year.

These positive results put pressure on Morgan Stanley to post good results when it releases its fourth quarter numbers on Friday. Analysts polled by Thomson Reuters are expecting Morgan Stanley to report earnings of 27 cents a share, up from a loss of 14 cents in the year-ago period.

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L.A. City Council drops $3-billion bond measure for this year









The Los Angeles City Council scrapped plans Tuesday for placing a $3-billion bond measure on the May 21 ballot, opting instead to consider it in a future election year.


Councilmen Mitchell Englander and Joe Buscaino, who had proposed the bond, said they would spend more time communicating with the public about the proposal before trying to send it to voters. "We're going to continue working on this, obviously," said Buscaino, whose district stretches from San Pedro to Watts.


The proposal, which would have increased property taxes for 20 years, had signatures from seven of the council's 15 members only two weeks ago. But in recent days, some on the council complained there hadn’t been enough outreach to the public.








Some neighborhood activists had warned that a protracted debate over the bond measure would doom passage of a proposed half-cent sales tax hike, which is on the March 5 ballot and being promoted as a way to eliminate potholes. The sales tax, known as Proposition A, is seen as a way of erasing a $220-million budget shortfall.


The search for street repair money is being driven, in part, by a fear that major sources of funding for road work are disappearing. Money from Proposition 1B, a state measure that provided $87 million for streets over a three-year period, runs out in June. Funding from President Obama’s stimulus package was depleted in summer.

A 2011 survey found that nearly one-third of the city’s streets are in D or F condition, the worst rating possible. With the current funding available, repairing those streets will take 60 years, city officials said.


The general fund, which pays for basic services, provides less than 1% of the money allocated by the city for street maintenance and repairs. Nevertheless, city officials have managed to increase the amount it spends on road work anyway, by tapping state and federal funding and special transportation taxes.





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Disney's Biggest Stars Join Forces for <cite>Skylanders</cite>-Style Gaming Mash-Up



If you’re at all familiar with the success of Skylanders, the colossally successful mash-up of videogames and collectible toys, you won’t be too surprised by Disney’s latest gaming initiative.


On Tuesday, the company announced Disney Infinity, a multi-platform game coming this June that does something Disney is typically reluctant to do: combine potentially every Disney property and franchise, from Cars to Dumbo to Phineas and Ferb. Slated for June, Infinity is half straight-up action game and half Minecraft-style sandbox. And it won’t work without a special set of character figurines that interface with your game console. A few of the 17 initial characters will come packaged with the game, and the rest you’ll have to buy at $13 a pop.


“This is one of the most creative things in the interactive world that I have ever seen,” Disney chief creative officer John Lasseter said of Infinity at an event in Hollywood on Tuesday. “It’s a tool chest for creativity.”


Infinity will launch with characters from three popular films: The Incredibles, Pirates of the Caribbean and Monsters University, the upcoming prequel to Pixar’s Monsters, Inc. that will hit theaters on June 21. Out of the box, the $75 “starter pack” for Infinity will feature three “playsets,” or traditional action games, based on each of those franchises. Throughout the course of the year, Disney will roll out more characters and playsets based on its other popular cartoon and live-action series.


You’ll only be able to play characters within the levels based on their franchise – Captain Jack Sparrow can only swashbuckle on the Pirates-themed level, for example, but can’t matriculate at Monsters U — and buying add-on collectible toys will not only add more playable characters within levels, but unlock entirely new levels to the game.


But while this careful separation of franchises may keep things canonical within the game proper, all bets are off in the Toy Box mode, where players can build their own levels by mixing and matching Disney characters and worlds. Want to slap laser guns onto Cinderella’s carriage? Be our guest — just as long as you’ve purchased the proper toys to make that happen.


“We are going to allow this place that’s kind of like your living room floor,” John Blackburn, Disney VP and general manager of Infinity developer Avalanche Studios, told Wired in advance of Tuesday’s announcement. “We’re not going to go into [your living room] and tell you how to play with your toys, and that’s the same thing here. We give you a bunch of toys and say, here, go play.”


If this all sounds like a colossal undertaking, Disney can at least be assured that the formula has worked before. Rival gamemaker Activision Blizzard has had stunning success with Skylanders, which pioneered the formula. Last week, Activision said that sales of all Skylanders figures and games had passed $500 million in the U.S. alone since its 2011 launch. Moreover, Skylanders toys outsold all other action figure lines last year, topping even Star Wars.


While the basic formula is the same, Infinity adds a few new ingredients. Besides the figurines that unlock new characters and playsets, Disney will sell “power discs” — RFID chips set in a small piece of plastic. When a player stacks these up on the interface device, they might add specific new items into the Toy Box mode, like the aforementioned Cinderella carriage. Other discs will augment the game characters when you place them between the figure and the interface. A disc with Wreck-It Ralph’s face on it will give that character more physical strength, and like baseball cards (or the collectible figures that the company sells in its Disney Stores and theme parks), the power discs will be sold in blind packages: $5 gets you two random discs.







Infinite Toy Stories


The seeds of Infinity were planted with the Toy Story 3 videogame developed by Avalanche for the Pixar film in 2010. Besides straightforward platform-action levels that were themed around the movie, the game featured a Toy Box mode that let kids play creatively, building and rearranging a town while pursuing many open-ended goals.


“We weren’t able to push it as far as we wanted to in that particular game,” Blackburn said. “There were a lot of things in Toy Story that [Pixar] wouldn’t allow us to do.” Avalanche wanted to allow players to customize and tweak the characters, but Pixar didn’t like the idea of making changes to Buzz Lightyear’s look. But when the animators took the game home, they found that the features their kids wanted were all the things that they’d stopped Avalanche from including. After that, Blackburn said, Disney trusted the developer more to tweak the properties while respecting the brand.


Still, convincing Disney’s chief creative officer to put every property into a single videogame was not an easy sell. Blackburn’s first pitch to John Lasseter involved “all different kinds of toys … childish versions that didn’t articulate, full action figure versions, plushies and stuffed animals,” he said. “When you put them all together, it looked really weird.” Lasseter didn’t like it, but he told Blackburn that if he could create one single toy line where Jack Sparrow and Sully the monster could stand next to each other and look like they were meant to be together, he could get behind the idea.


“He said he didn’t like it, but then he solved the problem for us,” Blackburn said. The final Infinity toys are cartoonish, but more realistically proportioned and aged up a little, something more oriented toward tweens than toddlers.


Players could approach the open-ended Toy Box mode from a variety of different angles. Two players could just jump into the game (whether online or on the couch) and start messing around with everything. Playing through the various “playset” levels will let you unlock hundreds of new toys and parts to play with in Toy Box. More goal-oriented players might use it like Minecraft, building their own creations and inviting other players in to see them. Blackburn showed me a Disney employee’s in-game model of the Starship Enterprise, with Sully standing on the bridge.


And players who really want to make something big can actually create a videogame. Toy Box includes parts and features that let players build obstacles, spawn enemies and even reposition the game’s camera. Lap counters and start lines let a player easily make a racing game. To illustrate the breadth of the engine, Blackburn showed me Toy Box recreations of games like Donkey Kong and Super Off-Road.


What you can’t do with Infinity is self-publish your creation. You can invite a friend to join you online and test your game in real time. But before other players can save your level to their hard drives, it’s got to go through Disney. Blackburn says Disney will solicit content and publish the best of the best. The lockdown is just about keeping the game sanitary for kids, Blackburn says: “What we didn’t want was, you’re a 12-year-old, you go create something vulgar, send it to an 8-year-old, and then their parents see that and say, where did this come from?”


Infinity, And Beyond


“We’re kind of launching a five-year plan,” Blackburn says. Disney sees Infinity not as the launch of a single game but as a platform that it will grow and improve upon indefinitely. “We’ve got a lot of our best properties from Disney that you’re going to see over the course of a year,” he says. All of the new characters and playsets will be included on the disc that players buy, Blackburn said, but they won’t be playable until the toys are released later in the year.


Infinity will ship at first on Xbox 360, PlayStation 3, Nintendo 3DS, Wii U, Wii and PC. An iOS “companion” app will also be released in June. This will not be a full-fledged action game, but it will allow players to keep raising their figures’ experience level and earning in-game rewards that will transfer back to the console versions. (As in Skylanders, the electronics in the toys themselves keep track of that character’s experience points.) Each figure will come with a unique “web code” that will unlock that character in the PC and iOS versions of the game.


With its integrated touch screen, the Wii U version of the game would seem to have the most potential for an easy-to-use building interface. “Touch sensitivity, drag-and-drop, point-and-click is really powerful for the building modes,” Blackburn said, also noting that the team would like to add two-player split-screen play, with one player using the GamePad while another plays on the TV. But, he said, Avalanche is “still trying to put these features in right now.” Because the Wii U just came out, he said, Avalanche only just finished its engine, and is putting in all the features it can, but only has about a month of development time left to do it.


Blackburn says that plans are in the works for Infinity 2, but notes that Disney is really out to build a “platform.” As the company, which now encompasses LucasArts and Marvel Comics, continues to release more films and cartoons, it can release Infinity levels and characters to promote them without necessarily having to create entirely new videogames for each of those properties.


“I’m so excited about this because…. I know the amazing new stories and new characters that we’re creating, and this is now something to look forward to, bringing the future to the Infinity game set,” Lasseter said at the Tuesday event.


“Man, Disney has a lot of really cool properties,” Blackburn says. “I want to do it all.”


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Netflix to carry more Time Warner shows






(Reuters) – Netflix Inc will carry more shows from Time Warner Inc, intensifying efforts by the video streaming company to attract more subscribers and beat back competition.


Netflix signed licensing deals with Warner Bros Television (WBTVG) and Turner Broadcasting System Inc for previous seasons of shows from Cartoon Network, Warner Bros Animation and Adult Swim for U.S. subscribers.






Shows such as Cartoon Network’s “Adventure Time”, “Ben 10″ and “Johnny Bravo”, and WBTVG’s “Childrens Hospital” will be available from March 30.


Adult Swim shows “Robot Chicken”, “Aqua Teen Hunger Force”, and Sony Pictures Television‘s “The Boondocks” will also be available on Netflix.


The first two seasons of Warner Horizon Television-produced TNT series “Dallas” will be exclusively available on Netflix in January 2014.


Netflix said last week that it would carry previous seasons of popular shows such as “Revolution” and “Political Animals” produced by Warner Bros Television.


It also won a deal in December to stream movies from Walt Disney Co’s live action and animation studios, including those from Pixar, Marvel, and the recently acquired Lucasfilms.


Netflix shares were trading up 3 percent at $ 103.92 on Monday afternoon on the Nasdaq.


(Reporting by Sruthi Ramakrishnan in Bangalore; Editing by Roshni Menon)


TV News Headlines – Yahoo! News





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Vital Signs: Nutrition: Vitamin D Doesn’t Reduce Knee Pain

About 27 million people in the United States have osteoarthritis, an incurable condition with few effective treatments beyond pain control. Some observational evidence suggests that vitamin D supplements might slow progression of the disease.

But a two-year randomized placebo-controlled study found that vitamin D did not reduce knee pain or restore cartilage.

In an article published in The Journal of the American Medical Association last week, researchers described a study of 146 men and women with painful knee arthritis who were randomly assigned to take vitamin D supplements or placebos. Vitamin D was given in quantities sufficient to raise blood levels to 36 nanograms per milliliter, a level considered sufficient for good health.

Knee pain decreased slightly in both groups, but there were no differences in the amount of cartilage lost, bone mineral density or joint deterioration as measured by X-rays and M.R.I. scans.

The lead author, Dr. Timothy McAlindon, chief of the division of rheumatology at Tufts Medical Center, said taking vitamin D in higher doses or for longer periods might make a difference, but he’s not hopeful.

“Although there were lots of promising observational data, we find no efficacy of vitamin D for knee osteoarthritis,” he said. “There may be reasons to take vitamin D supplements, but knee osteoarthritis is not one of them.”

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Bits Blog: Facebook Unveils a New Search Tool

3:22 p.m. | Updated

Facebook on Tuesday took a stab at cracking a big, elusive problem of its own making: How to help its one billion users find what they’re looking for in the jumble of posts, pictures and blue thumbs-up “likes” they share every day.

At an event at company headquarters in Menlo Park, Calif., Mark Zuckerberg, Facebook’s co-founder and chief executive, announced a tool the company had spent over a year honing. He called it “graph search,” and said it would be available to a limited number of Facebook users on Tuesday — in the “thousands”— and gradually rolled out to the rest. It would enable Facebook users to search their social network for people, places, photos and things that interest them.

That might include, Mr. Zuckerberg offered, Mexican restaurants in Palo Alto that his friends have “liked” on Facebook or checked into — though not status updates as yet. The tool might be used to find a date, or a job, Facebook executives said. “Graph search is a completely new way to get information on Facebook,” Mr. Zuckerberg said.

What he didn’t say, but which was clear, was how it would try to elbow out other companies that allow you to search for other things – LinkedIn for jobs, Yelp for restaurants, Amazon for gifts to buy for a friend and, of course, Facebook’s biggest rival on the Web, Google, which dominates Web search.  Facebook is staking its bet on the sheer volume of data that it has access to; it is hoping that its users will find what they’re looking for on Facebook itself, without having to go to the rest of the Web.

And that is how Mr. Zuckerberg distinguished Facebook search from Google search, which sends you to other sites. The Facebook search tool is meant to keep you inside Facebook itself. “Web search is designed to take any open-ended query,” Mr. Zuckerberg said. “Graph search is designed to take a precise query and return to you the answer, not links to other places where you get the answer.”

Mr. Zuckerberg sought to reassure Facebook users that their posts and pictures would be found only if they want them to be found. Before the new search tool rolls out, users will get a nudge: “Please take some time to review who can see your stuff,” it will read. Facebook tweaked its privacy controls last December.

Mr. Zuckerberg said Tuesday that initially, photos posted on Instagram, which Facebook owns, would not be part of the database of photos that can be searched. He did not specify how soon graph search would be available to those who log in on cellphones.

The search tool is plainly designed with an eye to producing profits. If done right, said Brian Blau, an analyst with Gartner, the Facebook search tool could offer marketers a more precise signal of a Web user’s interests than a keyword on Google. “It’s going to lend itself to advertising or other revenue-generating products that better matches what people are looking for,” he said. “Advertisers are going to be able to better target what you’re interested in. It’s a much more meaningful search than keyword search.”

Search earns the lion’s share of advertising revenues on the Web, which is why Google makes nearly 10 times more money than Facebook on a yearly basis.

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An Anaheim woman demands respect for her neighborhood









Yesenia Rojas, vibrant in her purple shawl, sang with a voice so powerful it rose above the rest of the procession as they shuffled down the damp Anaheim sidewalk.


"Era mexicana. Era mexicana," they sang with a statue of Our Lady of Guadalupe hoisted high, candlelight and street lamps illuminating their way. "Madrecita de los mexicanos."


The singsong serenade lauds the patroness, the mother of all Mexicans.








On this drizzly evening, Rojas led the group down Anna Drive, where she and her family have made their home.


In a city often defined by Disneyland and elegant sports venues, this street of working-class Latino immigrants has become an avatar of a lesser-known, voiceless Anaheim, one riddled with poverty and gangs.


When police shot and killed a 25-year-old alleged gang member who lived on Anna Drive, it stoked what had been a growing fire in the city. It was the latest in a spate of police shootings last year, which inflamed anger with law enforcement into a larger sense of resentment over ethnic and class fissures that divide Orange County's largest city.


Unrest — amplified by Occupy-connected protesters from outside the city — gripped Anaheim for days after the July shooting, followed by weeks of heated City Council meetings.


The wave of protesters demanding change has washed away, but Rojas has emerged in its wake. The 35-year-old mother of six, with short, wavy dark hair and a small frame that belies her force of will, has taken it upon herself to become the voice of Anna Drive.


Her family lives in a one-bedroom apartment just yards from where Manuel Diaz was shot that summer day. Rojas' 14-year-old daughter saw Diaz's body and has been traumatized since. Her mother can't let that go.


"I thought about leaving, and so did my husband, because of the children," she said. "But I said no. Because, first of all, we don't need to fear anyone, not even the police. The biggest thing right now is to stay on our feet and make things happen as a community. If we all leave, things won't change. They'll keep trampling us and humiliating us."


Rojas has a vision for her community that would seem bold if her wishes weren't so simple: She imagines playgrounds and community centers and political representation. But most of all, she sees respect for Anna Drive.


She balances two jobs, but she makes time for her community. She bends the ears of politicians. She organizes rallies encouraging her neighbors to register to vote and head to the polls. She plans events that she hopes will draw together a community that has grown accustomed to seeing itself as the backdrop of news cameras trying to highlight the city's ills.


And on this night, dozens gathered to pray a rosario in the tight courtyard outside her apartment, where the statue of the Virgin rested on an altar of roses and carnations.


As sirens echoed in the distance, the crowd stayed late into the night. They sang, they danced, they sipped cinnamon-spiced coffee.


And they prayed, petitioning the Virgin Mother for peace and for guidance.


"This is the community," Rojas said. "These are the people of Anna Drive."


::


Anna Drive, a collection of squat, modest apartment buildings, horseshoes off of a busy thoroughfare. On any given day, it pulses with life: children whipping down the sidewalk on scooters and skateboards, older boys tussling with one another and nanas and tatas watching it all unfold from chairs in their frontyards.


The street is clogged with cars and the vending truck that always seems to be parked along the same slice of curb, hawking snacks, produce and spices to the families who live on this stretch of tidy apartments and small, fenced-in lawns.


Rojas came to Anna Drive about a year ago, moving her family into the tight but comfortable apartment, its walls lined with family photographs. She was born in the Mexican state of Guanajuato, but she has lived much of her life in the flatlands of Anaheim. Her mother has lived in the same apartment, just a few blocks away, for decades.





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Sidewalk Bags Give Unwanted Goods a Second Life











A Dutch design agency has come up with a concept for a rubbish bag that lets you dispose of items that you don’t want, but which someone else might.


The “Goedzak,” which translates to “good bag” or “do-gooder,” is a transparent bag with an eye-catching yellow stripe down one side, which you can put things out on the street in. If any of the contents catch the eye of a passer-by, they can feel free to just take them.


Designers Simon Akkaya and Maarten Heijltjes told the Pop Up City: “Whether it’s that purple vase your sister-in-law got you, or that particular coffee-pad-loving coffee machine (you know the one) that’s been lying in the basement for ages; everybody owns items that are no longer of value to them.”

They added: “Every now and then we throw out these items, while they still might be of value and/or useful to others. These items disappear in grey garbage bags and end up on trash piles. Goedzak offers these items a second chance.”


Akkaya and Heijltjes are looking for a Dutch municipality to run a pilot scheme of the bag to see if it works. But there’s a slight issue — under Dutch law, taking items off the street is considered theft.


Still, if that problem can be surmounted, this could be an idea worth watching.






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After record turnout, Academy expands voting pool in Doc and Shorts categories






LOS ANGELES (TheWrap.com) – The Academy has dramatically expanded the potential pool of voters in three categories, looking to increase voter participation just as its first-ever adoption of online voting has apparently led to unexpectedly high turnout.


On Saturday, AMPAS president Hawk Koch sent an email to voters announcing that all 5,856 voting members would be sent screeners of all the nominees in the Best Documentary Feature, Best Live-Action Short Film and Best Animated Short Film categories.






The change had actually been adopted by the Board of Governors more than a year ago, at a December 2011 meeting.


Academy rules still require voters in the three categories to see all five nominees before voting, but the rules no longer insist that members to view the films theatrically at special AMPAS screenings.


The third short-film category, Best Documentary Short Subject, is not affected by the new policy, even though the push to expand the pool of voters via screeners began in the Documentary Branch when it changed the doc-feature rules a year ago.


Branch governor Michael Moore told TheWrap he plans to push for changes in the doc-shorts category this year.


The new procedures have the potential to increase the number of voters in those categories from the low hundreds into the thousands. The Academy does not release the numbers of members who vote, but those who’ve participated in the process have long surmised that categories requiring members to attend special voting screenings may only attract a couple hundred voters.


This year’s nomination vote was beset by snags in the transition to online voting, with the Academy first pushing back the deadline for members to request paper ballots, then opting to automatically send ballots to every member who didn’t sign up for the online option regardless of whether they’d requested paper.


The week that ballots were due, AMPAS also pushed back the final deadline for nomination voting by one day, amid rampant speculation and anecdotal evidence that voters were confused by the new procedures.


Many people insisted that the earlier deadline and the different voting procedures would cause members to give up, and thus substantially depress the number of voters who cast ballots.


But according to three Academy sources, voter turnout was in fact the highest number in years in every category.


Movies News Headlines – Yahoo! News




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